Wednesday, November 20, 2019
Source evaluation Essay Example | Topics and Well Written Essays - 750 words - 4
Source evaluation - Essay Example study were subjected to writing as well as reading assessments and the parents were given a set of questionnaires to fill in information regarded their views on video games. The parents were to do some analysis as well as to take up roles in the study behavior of their children as to see if what they had been instructed to undertake were actually true over a period of four months. (Weis, Robert, and Brittany C. Cerankosky, 12-17). They then filled in another set of questionnaire at the end of the four months and those results were heavily relied upon by the two psychologists to come up with their final analysis and conclusion. The study revealed that young boys who did not own video games put their parents under pressure to buy them such items. Upon receiving them, they become their main source of addiction. They noted that boys who had acquired the system began to register low academic performance in schools. Their research proved that video games were not appropriate among school going boys who could no longer concentrate in their studies thus having lower reading and writing scores. Video games have caused a displacement in the after-school activities such as artistic games that had a lot of positive impact on the academic performance of students. This book is of great importance to this research owing to the fact that it expands on the role of video games on academic performance among children. The article was published in Sage on 18th February 2010 which makes it very relevant for the purpose of this study. They developed an understanding on the correlation between playing of violent video games and violent antisocial behavior in the society. The book considers how playing video games may lead to children and the youth acquiring violent attitudes. The relationship between the two variables is best evident among children who spent a lot of time playing the games. There are fewer factors to cause alarm in the video gaming industry provided that adequate steps
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